Even the added ability of shapeshifting into a demon can’t save the game. But unlike Prince of Persia’s silky smooth navigation and excellent swordplay, Shade is just clunky and boring. The game will have you hanging from ledges, sliding down ropes and climbing ladders quite a lot. Perhaps the worst part of the ranged combat is that there is no proper aiming system.Īlong with the combat there is a fairly comprehensive Prince of Persia-style reliance on navigation puzzles. There’s an optional first-person view as well, but neither angle really make for comfortable navigation. With the third-person camera, the view jitters do occur and that led to some frustration. But the camera angle is certainly not your friend. But the cleverest note on the sword is that when equipped, you can drive it into the ground when certain areas are found and it will heal you. You do receive a magical sword that is good for hacking up monsters and will show you new moves as you get better with it. There is both melee and ranged “real time” combat and it took me a few trial and error battles to get it down right. But rather than capitalizing on the Silent Hill concept of slowly exploring the town and finding things out at your own pace, Shade shoehorns you through painfully linear levels with zero wiggle room. You arrive at an abandoned town, however, and the sinister silence only makes you suspect that something has gone wrong. Having been several years since you last spoke with your brother you hop aboard a train and arrive in your city of destination. Apparently your brother has made a breakthrough at an archeological dig in Eastern Europe, and has sent for you to share his discovery. The game fares little better once the story goes into first gear and you begin the actual first level. You’re predictably thrown into this dream world, and must listen to a poorly-read script spelling out how to jump, crouch, run and use items as if you’ve never touched a computer game before. Shade starts off with your character convulsing in his bed as he is suffering through a dreadful nightmare which turns out to be the game’s tutorial. If anything, because you don’t get all that many competent Resident Evil-style survival horrors these days, especially ones with added swordplay. It’s easy to get one’s hopes up when first hearing about Shade: Wraith of Angels.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |